For x box splinter cell 2 game cheats




















You can use this to get into the door that is located just beside the door leading to the covert-ops section of the training. After getting in this door and getting the keypad code the code is you can then go on the left and get into the doorway on the left of the start of the level.

Through this door is two rooms. In the last room is Anna Gromsdottir. You can talk to her about different things, but DON'T hit her because you will be fired!

When entering Sam Fisher's name, replace it with! To hit someone with it, walk up or sneak up to them either from the front or rear and press R to smash it at them. To lure a guard, just throw it somewhere and they should come looking for whoever threw it. To read the heat signature on a keypad, you can either walk up to the keypad and look at it with the heat goggles on, use sniper mode at a distance with the heat goggles on, or activate the keypad and turn on your heat goggles there.

This trick where you use your thermal goggles to read the code punched in by a guard is extremely useful, but only available in the second Chinese Embassy mission as the current temperature in the Embassy is low enough for you to notice a difference on the buttons that were pressed by the guard.

The buttons go from a deep red color to a deep blue color. Look for the button that is slightly different from most of the other buttons. Then, look for a lighter blue button and so on. Opening doors often triggers events that just waiting for a certain amount of time will not. For example, at the beginning of the Defense Ministry level, the first door you reach leads to a room with a security camera. When you use the optical cable, no other dangers are present.

However, upon opening the door a guard opens the door across the room, which may make you panic and do something foolish. To prevent such events from occurring, use the Open Door Stealth feature. You will open the door slightly. Next, press Left Analog-stick Down again to close the door. This will cause the scripted event if any are set for that door to go off.

In the Defense Ministry example, doing this will get the guard to come in. Use the optical cable to see where he is. He walks behind a bookcase, then walks back to his desk. Once he sits down, open the door, crouch, walk slowly behind him, then whack or shoot him. Either leave him there or pick him up and drop him behind the bookcases. You can also grab him and knock him out behind the bookcase. If you have someone chasing you, run out a door, and when it closes, stand in front of the door for awhile.

The guard will sometimes try to open it before he gives up. Note: The door must open towards you, and not towards the enemy. The game can crash sometimes when you do this. If the guard starts shooting at the door, you must open it quickly. Otherwise, the game will glitch and you will be invisible to the enemy and no event triggers will start. Slowly go up to a Wall Mine. It will flash red and green at an even pace. To disable this, you have to press Action when it flashes green.

If it becomes red the instant before you press Action, it will explode. The way to always do this safely is to hold Action button when the "Disable Wall Mine" selection appears. Then, if it is green, release the button.

It's on par with the ring airfoil round. The sticky camera can be picked up and used again. On the first level training there is a secret room above where you start. At the start look to your left. There is a ledge. You've got to get up there. Wall jump up there and goto the keypad and press: Walk in there into the secret room!!

The way to figure that out is there is another ledge oppisite it. WAll jump up there and open the door into a storage room. Pick up the lock picks, go through the course untill you get to the gate you need to wall jump over. There is a locked door there, pick it and use the computer. It should give you a data stick and a note. There are three people in this area one guy goin up and down patrolling,a guy that is at a counter in the far left corner, and a guy at a room in the far left corner.

First staying on top of the door jump down when the patrolling guard turns his back to you grab him and knock him out and drag him to the dark corner on the right go to the left side of the room and go down the middle because thats where its darkest the guy will be looking out toward the wall on the right jump over the counter and land quietly sneak up grab him and bring him to a dark corner to knock him out.

The last guy in the room dont knock out. Take out your handy optic cable and make sure hes facing away from the door. When he is enter the room and turn out the lights he will get alarmed and start searching. I've done this a couple of times he will turn right when he does take advantge and in crouch position run to the other door,down the middle, on the right side of the room. Open it and since hes lookin the other way he wont see you.

Go through the open door that you will see on the left. Keep going and you will eventually reach a check point. There's a MUCH easier way into the place then the fans, and you don't have to avoid pesky cameras either. Firstly after the guard passes you on the start of the level run to the wall on the right side of the grass near the main locked CIA doorway. Now as soon as the guard gets far enough away jump onto the small ledge and grab onto the other arched ledge that is over all of the doorways.

Climb up and slowly walk to the other side of the arch you'll hear the driver get searched and complain about him being singled out because of his "heritage" when you start to pass the van. Now drop silently to the ground you should still be in the safety of darkness , and don't worry about the time limit, you won't be going into the basement.

Turn on your night vision if you haven't done so already , and look at the building wall, you should see a pipe, climb up it and you'll find out that only suckers go in through the fan section. You should see a vent open in the wall, go into it and drop down, and now you're officially "in" CIA headquarters. In training, after Lambert tells you to look for the lights, run to the left wall and wall jump to it. There will be a door. To open it type in on the key pad. On the Presidental Palace level, after you snipe Nikoladze, go back to the library.

Take the mini lift up and into the previous room. You will see Nikoladze standing there well and alive. He doesn't even notice you even if you stand in front of him. It is quite fun to see.

In the CIA level, you come to a point where you have to perfectly have three people walking away and stuff. Then when you have to go through the door the code is On the Chinese Embassy the second time you have to go there, you will eventually get to a room where there are two guards asleep on bunk beds.

This is a really funny way to get rid of them. First of all, there is broken glass on the floor between the two guards' beds, so walk slowly. Second of all, there is a medical kit on the bed on the left on the first guard's bed. Ok here's the funny part. Jump on one of the beds and you should be able to climb up on top of one. Jump down and land quietly on the table. Put a wall mine on the wall between the beds and quietly jump down and get to the other side of the room that is lit up.

Grab one of the glass bottles that are lying on the floor.



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