Free gabriel knight games




















Gabriel Knight is a wise-cracking bookstore owner and would-be author. He is the last in a long line of Shadow Hunters, those fated to fight supernatural forces of evil. Tormented by terrifying nightmares, he must spend every waking moment scouring the side streets and back alleys of New Orleans for the key to his dark past.

One day, a blood-chilling murder shocks the inhabitants of the city. In the beginning Gabriel collects evidence in hope of using the material for his new novel; but soon he finds himself personally involved in the investigation, and plunges deeper into the world of secret societies and murderous cults. And you can't skip them as you could in Indiana Jones. This has to be remedied. That is not the only thing that should have been remedied. I got the full boxed version of the game, manuals, storybook and the rest.

Yet it wouldn't restore saved games. This should have been caught at the testing stage. This couple of minor, technical faults is the only thing that detract from the game - and I hope they will be sorted in the next release. The actual game is addictive, highly playable and downright creepy. Gabriel Knight is one of the few games that approaches the skill of the cinema in transporting you to another world.

What more could you ask for? In Voodoo every object is ruled by a spirit and can be controlled by dealing with that specific spirit. The gods of Voodoo loas number over three hundred, and include figures from the Dahomney, Nigerian and Congolese pantheons as well as a few surprised Catholic saints. The gods are of two sorts, the Rada and Petro loas. In general terms, the Rada are benevolent and the Petro loas more destructive.

This doesn't mean that the Petro loas are evil - their destructive power was harnessed in the Haitian revolution. Voodoo has its priests called the houngan if male and mambo if female. Voodoo had the ordination of women some time before the Anglican communion. Gabriel Knight was reviewed back in Issue Its an atmospheric thriller from Jane Jensen, who wrote Kings Quest 6. The cd version has smoother animation but its main selling point is that all the text is now spoken Tim Curry plays the eponymous hero in a louche, almost camp, style.

Knight is a bookshop owner and failed author investigating a series of Voodoo murders in New Orleans. But the more he finds out about the present, the more he unravels of his own past. The speech slows things down a bit unless you are a very slow reader but you can cut them off mid- sentence with a click of the mouse.

The graphic style of the game is a mixture of film noir and comic book cut-out panels. The music is an exceptional score by Robert Holmes which captures perfectly the feel of New Orleans. If you havent bought Gabriel Knight yet, then the cd version Js the one to buy.

Browse games Game Portals. Gabriel Knight: Sins of the Fathers. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Voodoo Chile Is the slave, in some strange way, still alive? Investigate the ground beside the water trough to find a paw print.

Enter the barn, pick up the cement and use it to make a cast of the paw print. Return and get the cast. Use the car keys on the car to drive to Thalkirchen. Look at the wolf sign. Click on the wolves, then grill the zoo worker for information. Go left and talk to Klingmann to find out all he knows. Return to Lochham farm. You must now use the tape controls to make up a new tape containing Klingmann's voice saying; "Thomas?

Herr Doktor Klingmann here. Show our wolves to Mr Knight. Click on any blank tape, then click on the 'Load B' button. Click on the 'splice' button. Now select the words you need from the Klingmann speeches. Click on the 'transfer' button, then exit the tape recorder. Return to the zoo. Search Klingmann's coat and you'll find a receipt. Select the Klingmann splice tape from your inventory and click it on the walkie-talkie which is laying on the desk.

Go to the wolf pen and speak with Thomas. Click on the wolfs tag. Return to the farm. Examine Klingmann's receipt, then use it on the mirror to get a new address. Take the car to Marienplatz. Move left, then enter the doorway on the left, and go into Ubergrau's office. Talk to him on every subject and then leave. Take the underground train to the University. Use both the wolf hair from the farm and the wolf hair from the zoo on the lab technician.

Finally, give him the paw print cast; when you try to leave you'll be given an evidence report. Return to Marienplatz, then go right. Move to the end of the street then turn the corner onto Dienerstrasse. There is a post office on the right-hand side of the street. Use your letter to Grace on the post office door. Move up the street and find the Hunt Club number '54'.

Tell the receptionist that you're an avid hunter. Go back to Ubergrau's office and ask him for the family papers. While Ubergrau is searching for the documents take the underground train to Prinzregentplatz and waste your time talking to a bad-tempered policeman.

Return to Ubergrau's office and pick up the papers, which should be ready for you. Walk again to the Hunt Club and claim that you are from a prominent German family.

Use the family papers on Xavier. You are now happily in Grace's pants -yeah right, you wish! Go to the main hall and discuss everything with Gerde. Leave the castle and find the Gasthof building. Talk to the barman. Leave and go to the two blue doors nearby. Click on the window on the blue door on the left and speak with Herr Habermas. Have a talk about it all then return to the castle bedroom. Examine the fireplace and pick up the screwdriver.

Examine the hole on the fireplace wall. Use the screwdriver on the hole to open a secret panel inside the closet. Open the closet and then go through the secret passageway. Turn right, to enter Gerde's room. Pick up the key which is hanging just inside the door of the closet. Go back to Gabriel's bedroom and use the key on the locked door. Click on the middle stack of the books the occult bookshelf and read both the werewolf lore book and the letter to Ludwig. Examine the far right shelves to get and read Christian Ritter's journal.

Sit at the desk and use Professor Barclay's card on the phone. Examine the left column of books. Return to the Gasthof building and talk to the barman about Ludwig.

Leave and talk to Herr Habermas about everything, and he will take you to the dungeon. Now examine the dungeon window.

Click on the church in the window close-up. Exit to the courtyard and talk to Herr Habermas -again he will give you a note. Go to the church and give the note to the priest. Return to Herr Habermas and speak again. Go back to the castle library and use the typewriter to write a note to Gabriel. Use the package on Gerde to get an address for it. Go to the village post office beside the blue doors and ring the bell. Click the package on the postmistress to mail it, then use your purse to pay.

Pick the newspaper up from the table and read it. Examine the business card to obtain Von Glower's address. Go to Ubergrau's office and pick up the parcel from Grace. Read Grace's letter. Talk to Ubergrau about everything. Leave and go to the cuckoo shop to the right of the subway exit. Examine the woodpecker clock on the counter, then use your wallet to buy it. Head towards the Hunt Club and you'll see a police car. Try to talk to the man in the black suit, although he will ignore you.

Use the evidence report on the TV crew. Return to the Hunt Club, where you have to talk about everything to Xavier.

Pass through the door on the left, then through the door on the right side of the room into the back hall. Place the clock under the plant in the hall, then return to Xavier's desk. When he leaves to investigate the knocking, examine the desk and the drawer to pick up the keys. Run back to the hall with the plant and unlock the door on the left side.

Retrieve the clock, reset it and return it to the plant. Move once more to Xavier's desk and when he again disappears return the keys.

Go to the back hall, retrieve the clock, then open the unlocked door and enter. Examine the photos on the right of the screen and then the animal heads.

Find and read the little black book beside the candles. At this point Von Zell will arrive and throw you out. Talk to Von Zell, leaving the question concerning 'trophies' until last. Leave the club and take the subway to Perlach, where you'll meet Von Glower. Question Von Glower. Look at the mask on the wall then leave. Take the subway to the police station and talk to Leber. Examine the map on the wall, and then the piece of paper on the corner of the map.

Use your notebook on the note to get the telephone number. Return to the farm and use the telephone number on the phone. Use the notepaper on the table to write a letter to Grace. Return to Ubergrau's office and talk about everything. Go to the post office and mail the letter to Grace. Enter the central room in the Hunt Club and talk to Preiss. Discuss as much as possible with the men at the bar until you are invited to the hunt.

Talk to Von Zell and Klingmann and ask for a magazine. Use the tape recorder on the magazine to conceal it inside, then put it back. We're back in Grace's pants. Go to the library and examine the shelves on the far left again. Go to the post office and read the letter you receive, then go next door and talk to the Smiths about everything. Enter the church and walk to the back to find the crypt. Click on Gerde twice. Return to the castle's secret passageway and take the middle exit to a garden.

Pick some roses, return to the crypt in the church and 'use' the flowers on Gerde. You will now be given the car keys: use them on the car and drive to Neuschwanstein. Enter the castle and tour every room. You must now click on everything that can be clicked on, and listen to every tape in the tour guide - make sure that you don't miss anything, especially the wolf paintings.

Leave and drive to the Ludwig museum at Herrencheimsee. Talk to the woman at the counter about as much as possible. Not only must you view every object in this damned place but you must listen to Grace reading it as well to get all of the points you need; this is all extremely boring, but you must look and listen to the lot.

Return to Schloss Ritter and enter the library. Read Ludwig's biography in inventory, but be certain that you read all the pages. Use Barclay's card on the telephone on the desk to call him. Use Dallmeier's number on the telephone to call him. Now exit the house and take the car up to Starnberger See. Walk all the way left, then click on the railing. To make Dallmeier show up, ask him everything.

Leave and take the car to the Wagner Museum at Bayureth. Again you must click on absolutely all you can in the museum. Before leaving talk to Georg.

Return to Schloss Ritter and talk to Gerde. Go to the library and use the typewriter to write to Gabriel. Use the Ludwig biography on the telephone to call the publisher, who will give you Chaphill's number.

Use Chaphill's number on the telephone. Go to the Gasthof. Talk to the bartender, ask about the Smiths, then talk to the Smiths. Go next door and mail the letter. Go to the church and pick a flower from the nearby bushes.



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