Pokemon card game how to build a deck




















A Fire-type Pokemon's greatest weakness is Water-type attacks. In the TCG, most fire Pokemon take double damage from aquatic assaults, therefore Water-type decks can be very difficult to go up against. To avoid having one's deck doused into submission, trainers should have a few water-counters in their fire deck. It would be a good idea to have a few Fire-type Pokemon that take neutral damage to Water-type attacks, like Talonflame from the Darkness Ablaze expansion it is instead weak to Lightning-type attacks.

Having some Grass-types or Lighning-type Pokemon could also be useful counters, depending on one's deck synergy. Fire-type Pokemon hit hard, though they don't usually have high HP. This makes them the glass cannons of the Pokemon TCG world. If one does not set up their offense in time, they may lose Pokemon needlessly to opponents with faster decks. A way to avoid this is to start off playing weaker and quicker Pokemon first.

Cards with low-energy cost attacks can hinder the adversary while they are trying to set up strategies. Larvesta from the Darkness Ablaze expansion is a decent representation of this, as its Singe attack guarantees a Burn on the foe and only requires one Fire-type energy to play, making it an optimal card to use at the beginning of a battle. Fire-types excel at offense and don't have great defense or recovery, making the kind of playstyle required for a successful fire deck obvious.

With heavy-hitting yet energy-expensive attacks, players can one or two-shot many opposing Active Pokemon, though this momentum can be difficult to keep up. Since the very beginning of the Pokemon TCG 's existence, Charizard cards have been some of the most powerful in the series.

Many are able to dish out huge damage in a single turn, which can fell many foes even if they are at full health. There are often huge energy requirements that come with implementing Charizard effectively, but these are usually worth the time and effort as a well-fueled one can raze entire enemy teams to the ground.

Having powerful Pokemon and lots of energy is important but one should not forget to support them with the appropriate trainer cards. There are a few that can speed up the process of charging one's Pokemon with energy. The Blacksmith Supporter card from the Flashfire expansion lets a trainer attach two energy cards from the discard pile directly onto a Pokemon.

The Professor's Letter Item card from the BREAKthrough expansion is another useful one if low on fuel, as it lets the player search their deck for two energies. Having a core strategy to focus on is ideal in that this allows one to concentrate on doing one thing really well as opposed to doing multiple things in a mediocre manner, though relying on a single card is a bad idea. Decks need to contain a minimum of 60 cards, therefore even with 4 copies allowed per card, drawing one's best Pokemon could take a while.

Instead, pick a small group of cards that work well with one another and build a deck around them. It is also crucial to have the right number of Pokemon, trainer, and energy cards.

These ready-to-play decks let you focus on learning the rules without worrying that your deck is potentially unbalanced or having to invest in lots of booster packs. This applies to all types of cards, except energy cards. More advanced players may change the amount of each card type they have in order to focus on a particular play style or strategy. They all have different ways to help you get to your end goal of winning the match.

You may play as many item cards per turn as you like. Only one stadium card can be played each turn. If you have many times and deck is also a good build, you can of course good luck with it. In any case, have fun, because that's what counts! Popular pages. Recent blog posts Forum. Explore Wikis Community Central. Register Don't have an account? History Talk 0. Deck Building for beginners: 1. The official rules you must follow!

A deck must contain exactly 60 cards no more, no less Your deck must contain at least 1 basic pokemon You may of each card in your deck up to 4 copies use, eg you can play with up to 4 pikachu's even though they come from different sets, it is the name of the card that counts. This rule also applies to the prime and LVX'n: do you have for example 2 Raichu's in your deck then you can play for another 2 Raichu prime.

The same rule also applies trainer, supporter-stage and tool cards. The only exception to this rule applies to basic energy cards, which you can use as much as you want. For the rest choose the composition itself, but remember, exactly 60 cards! What can you remember? Remember to coach and supporter cards. This will help you get your pokemon and other cards energy, tools, Use enough pokemon, because since you have to take six prizes to win, there will be 6 of your pokemon have to Ko as the opponent to win.

If you play less pokemon, your opponent can not win 6 prizes by simply taking your last pokemon to Ko 'and. Knowing this, how do you start a deck? First, choose a pokemon that you want to fight and make sure that you have multiple instances, including its possible evolution programs eg if you Raichu wants to play make sure you have 3 or 4 pikachu's you and 3 or 4 Raichu's. If you only have 1 and 1 pikachu Raichu in your deck, you will not soon come when you take your deck of cards logically anyway!

So the more there is in your deck are the more you will encounter Please note the limit of 4! Look at the strengths and weaknesses of the pokemon you chose and find cards that the remedy weaknesses and reinforce strengths.

This may be another pokemon, trainer, supporter, stage-or tool-cards. For the right amount of cards that your deck will need to test against others play and see if you've had enough, too much or too little of it.

Check out how much energy the attack of your pokemon needs: Does the attack a lot of energy, put some more energy in your deck.

Has only 1 attack power or even no energy than do less energy in your deck. The appropriate amount will be determined by testing against other decks. Have you ever eg too much energy in your hand and no other cards during your matches reduce the energy. Do you find that sometimes you can not attack because you had no energy increase the number of cards that use energy or energy to look. The above was said to 1 pokemon to choose them to attack. Now usually will not be enough, because the pokemon card game is designed so that different pokemon can help each other or work against.

You will therefore have other pokemon in your deck to use, but take now not just another random pokemon or because you like him. So choose carefully because otherwise you might own your attacker at work! Always look at your weakness! That is on the right-bottom of a pokemon card, and tells you which pokemon weakness has yours. It is useful here to take this into account and choose your second pokemon so that you do have a defense against.

Choose 1 type pokemon which also makes you more cards of your deck or cards may take look. Also look pokemon with powers forces in the red listed and you usually 1 time per turn can be used and pokemon with body's also a sort of power but constantly present and the abilyties found on cards Black and White. These are the pokemon that usually can help another. By this attack with your pokemon can you use your pokemon stronger attack, or simply make sure you are faster than the opponent.



0コメント

  • 1000 / 1000