Introduction 2. Why did I write this FAQ? Basic Controls 4. Karate b. Kendo c. Nunchaku 5. Tournament Tips 6. Opponent Strategies and Profiles a. Match 1: Goro Suzuki b. Match 2: Eiji Kimura c. Match 3: Jimi Doran d. Match 4: Shigeo Ka Wahara e.
Match 5: Tetsuo Okabe f. Match 6: Arnie Gustafson g. Match 7: Hiroshi Ikeda h. Match 8: Miyuki Hirose i. Match 9: Randy Wu j. Match Ayako Maruyama k. Match Kazuo Sakata l. Match Tokage 7. Introduction - Welcome. If you are reading this FAQ, you: 1. If number 2 applies to you, you're in luck! Here you see before you is a guid I have compiled to assist you in your conquest of the Budokan. I assure you, however, that this will be by no means an easy task.
This game requires your time, patience, and, of course, skills. I will impart these skills upon your fighting spirit. I'll give you the skills and strategies you'll need to become the champion! Because of the frustrating controls and ridiculously smart AI, those who try Budokan drop the game after being knocked out by Goro Suzuki one too many times.
Why finish the game, you ask? The only answer I can give is bragging rights. After watching various family members try Budokan and fail miserably, I decided to give it a shot. It takes a lot of know-how and practice to beat this game and the purpose of this FAQ is to show you how to fight various opponents using specific weapons.
Basic Controls - This is the most important part of a game, playability. Sadly, this ain't a button masher. Guess the creators wanted people to actually "play" the game. Use any one of these to attack combine with a direction. Karate: Yup. Just your good ol' fists and feet. Good only against certain opponents. PROS: -Faster? There are only a handful of opponents that this style is actually good against. I suggest using the jump kick as often as possible, since it hits twice and can push your opponent out of the ring I'll explain this later.
Do not use the Spinning Jump Kick unless you're comfortable with performing it very hard! Just be sure to save at least one use for the last match or Kendo, which is preferred over Karate. Kendo: THIS is the best style to use in my opinion. It offers several advantages and has only a few weaknesses which do not really matter as long as you fight the right opponent.
Its simplicity and good range along with the power of its attack makes it the ideal weapon against almost any opponent. Since you have limited uses of the Kendo four to be exact , use it only against the tougher opponents trust me, they're not ALL tough.
I've developed a nice little technique for fighting opponents with the Kendo. This strategy works against most opponents and will work against the last boss. This is one of best styles to use so conserve it as best as you can! Bo: The Bo offers many advantages but also many downfalls, unfortunately. Yes, the Bo has great range the best, in fact , but it is also slow, and not as strong as the Nunchaku or Kendo.
Saving your Nunchaku and Kendo for the tougher fights will make finishing Budokan much easier. When you DO use the Bo, always poke your opponent utilize that range!
Overall, the Bo is best used as a secondary weapon to conserve your other styles. It combines speed with power and range! Conserve this as well! PROS: -Fast attacks keep the pressure on! In fact, there are three matches where you can win using just the Mid Hit Hold Forward, then press Attack Button over and over again. The triple hit has great range so use it to poke opponents from a distance.
You can mix up your attacks as almost all of them have the range and strength. Too bad each weapon has limited uses. Otherwise, I would use Kendo and Nunchaku the whole way!
Basically, the Nunchaku is a great all-around weapon so you'll definitely want to conserve it. You are also probably wondering what Stamina and Ki are so I'll explain there as well. More importantly, stamina has a direct influence on your fighting. At full stamina, you'll be able to perform attacks with relative ease.
Only when they become second nature will you be ready to take on human opponents. You are given three choices: Player 1 vs. Computer Lets you spar against the computer. Select an art for yourself and the computer. Then choose a skill level Sankyu, Ikkyu, or Shodan for your computer opponent. Player 1 vs. Player 2 Lets you play against a human opponent. Player 1 must use his or her input device to make all the selections.
Return to Courtyard Returns you to the courtyard. Move the Yin Yang symbol with your input device or the cursor keys and press Enter to make a selection. Sparring on the Free Spar mat is similar to Kumite. Note, however, that your opponents on the sparring mat are not teachers, but students like yourself. They will not reduce their attacks as you weaken. Each time you strike your opponent a number appears indicating the strength of your strike; the higher the number, the more damage you inflicted.
When the match is over, you are shown your score, which is the total of all your strike points multiplied by a time factor the quicker you win, the higher the time factor. Inside, you are given three choices: Budokan Select this when you are ready to travel to the Budokan. Press the spacebar to begin the tournament. Talk This seeks wisdom from your sensei. Press the spacebar when you have duly noted his advice.
Do not pester the sensei, for he is a man of great patience, but not eternal patience. Courtyard Returns you to the dojo. Move the Yin Yang symbol right and left with Player 1's input device or the cursor keys and press Enter.
Mamoru Yamada, a pioneer in the 's resurgence of traditional Japanese architecture, designed this eight-sided building. The roof reaches high into the sky to give the impression of a massive Buddhist temple. Press the spacebar and you will see the profile screen for your first opponent. For a table that lists the martial arts ranks, see the Martial Arts Ranking section. At the bottom of the screen you are given two choices: Continue and Leave Tournament. Move the Yin Yang symbol next to the option you want and press Enter.
Next select your martial art: Karate, Kendo, Bo, or Nunchaku. Whenever you choose Leave Tournament, you return to Tobiko-Sensei's room and lose your place in the Budokan.
Each time you return to the Budokan, you must start over with Match 1. Under each martial art are dots indicating how many more times you can use that art. To win the Budokan, you must use many arts, thus you must plan each choice of art carefully depending on the martial art chosen by your opponent. Do not fight your easiest four opponents with your best art. Engaging opponents in the Budokan is similar to kumite See "Kumite" in the Tobiko-Ryu Dojo - The Training Hall section for a complete description , except you are often pitted against adversaries who practice martial arts not taught in the Tobiko-Ryu Dojo.
Even if they practice an art that is taught in your dojo, remember they were instructed in a different dojo, and they will have different fighting styles and may perform attacks unfamiliar to you. You are give three chances to defeat each opponent. If you succeed, you meet the next contestant. If you fail three times, you are set back to your previous contestant. For example: If you last Match 5 three times, you are taken back to Match 4.
If you run out of weapons to fight with - remember you can only use each weapon four times - you are taken back to the Tobiko-Ryu Dojo. In Japan, only the samurai could carry weapons. The samurai were not interested in unarmed fighting; that was 23 beneath their dignity.
To them, fighting meant fighting with weapons. On medieval Okinawa, however, no one was allowed to carry weapons. Although not allowed to carry weapons, self-defense was still important to the Okinawans. Adapting to their circumstances, they studied a Chinese martial art called kung fu, or Shaolin temple boxing. The karate-ka karate students studied in secret as they feared what might happen if the government found out.
Gradually, they created their own martial art, which they called te pronounced "tay" , meaning "hand. But as part of this art, they also studied how to use certain farm tools as weapons, weapons they knew the king's soldiers could not take away since they were everyday tools. These weapons included the bo, a wooden staff, the nanchaku, a grain threshing tool, and the tonfa, the handle used to turn a millstone.
It was not until the twentieth century that te was introduced into Japan. The name at this point had transformed into karate, meaning "empty hand. He founded a school which he named 24 Shotokan karate. Other Okinawan teachers followed Funakoshi to Japan and today there are many distinct styles of Japanese karate, all of which are shaped from the original Okinawan styles.
You begin your study of karate after you find the right master and dojo, or training hall. When you enter the dojo, you must empty your mind of all you know so your master can fill you with his knowledge. You start with the basics: long, exhausting hours of punching and kicking until your muscles are strong and supple, your attacks sharp and quick. Under the patient eyes of your master, you study the basic kamae, or stances: the horse stance, the crane stance, the cat stance.
Soon, you are ready to begin training in kata: long, dance-like exercises in which you face a number of imaginary opponents. The master insists that you learn each kata exactly. When he is satisfied with your progress, he allows you to participate in kumite, or sparring with more experienced students. At first, the sparring is slow and controlled to avoid injuries. As your skills increase, you and your partner can spar more quickly, at last advancing to a point where you can stop a death-dealing blow a fraction of an inch from your partner's head.
He carried it wherever he went. It was his primary means of defense as well as the badge of his position in society, since only samurai were 25 allowed to carry swords in medieval Japan. So important was the sword, the samurai considered it a living thing, imbued with the soul of its maker and of all those who had used it. Because of this, each sword had a name, just as people did. In the middle ages, Japanese swordsmiths perfected a painstaking method of producing the best swords ever made.
Strong yet flexible, light and razor-sharp, the Japanese long sword, or odachi, is admired throughout the world for its beauty and craftsmanship. About three feet long, it is curved and has one cutting edge of great sharpness.
The handle is wrapped in shark or ray skin and a silk cord. A metal guard, or tsuba, protected the warrior's hand when he fought. The samurai wore his sheathed sword blade up and firmly tucked in the obi, or sash, wrapped around his waist. Worn on the left side of the body, the sword could be drawn quickly for instant use. In addition to the long sword odachi, samurai also wore a short sword called a kodachi. This sword had a foot-long blade, useful when the samurai was too close to the enemy to properly maneuver his long sword.
Some schools taught the warrior to use both swords at once. This was the fighting style of Japan's most famous swordsman, Miyamoto Mushai.
The short sword also had the infamous distinction of being the sword used for seppuku, or ritual suicide. When the warlord ordered or when it was necessary to redeem honor, the samurai would slice open his belly to free his soul. A trusted attendant stood ready to shorten his agony by decapitating him.
Master swordsmen of the middle ages founded schools or ryu, in which students followed a carefully formalized method of training. Over the course of Japanese history, there have been over 9, different martial ryu, 5, of which taught the 26 sword.
Originally, no competition was allowed. This was because only one kind of fight was conceivable to a samurai - a duel to the death. Instead, the students learned long, prearranged partner practices. These practices were called kata. The kata has been the most important tool for learning the secrets of any combat art.
Also as a part of kenjutsu, the study of how to use the sword for combat, the samurai learned about other weapons he might face. In the early history of these schools, students trained with "live" blades.
But because of the danger this entailed and because of the damage inflicted on clashing swords, much of the training was done with wooden swords, or bokken. In the plus years of peace know as the Tokugawa era, the concern for safety increased and many schools began practicing with mock swords made of bamboo. Since they had few occasions in which to test their ability in actual combat, the heads of some schools began allowing matches so students could experience the decisiveness of battle without having to worry about serious injury.
As time went on, interest in competitions grew and schools began placing more emphasis on that aspect of training. Convinced of the value of the spiritual and physical training kendo could give young people, the government introduced kendo as a part of the regular school curriculum at the beginning of this century.
Experts from a number of the most important kendo schools came together and formulated rules for competition and the makeup of the kata which all kendoists must study. When competing, students use mock swords, called shinai, which are made of four pieces of bamboo tied together and covered with leather, and wear armor which covers the body, head, shoulders, hands, and wrists. In practice 27 and competition, kendoists may only strike eight areas of the body.
The outcome of all fights or shiai are decided by judges; the first competitor to score two clean hits wins. Competition is an important part of kendo today, but of even more importance is the spiritual core of the art. Many men, even Buddhist priests have written of the importance of the mind in training with the sword. It is essential to train hard enough and long enough so you can move instinctively, without conscious thought. Your mind must be empty of all worry about life or death, defeat or victory.
The moment you begin to worry, you open yourself to attack. Kendo training fosters intuition, courage, and forthrightness. The foremost masters of the sword have also always emphasized the need to use the sword to protect life, not to take life. The most able swordsman is the one who can settle conflicts without using his sword, the masters say.
This is because the hardest thing to do is not to fight. It was originally an agricultural tool used to thresh grain. Two circular, hexagonal, or octagonal sticks, each about one to one and a half feet long, are joined by a chain or cord. In Okinawan te, the nunchaku are held in fighting stances which are the same as the student uses when he is fighting without weapons.
A te master will swing the nunchaku from hand to hand around his arms and body to intimidate his opponent before 28 closing on him. When engaged in a fight, the nunchaku expert can swing his weapons with great force against weak spots on the opponent's body, including the ribs, wrists, face, and knees. Held in one hand, the two halves of the weapon can be thrust into the groin, throat, face, and solar plexus. And the enemy's fingers, hand or wrists can be ensnared between the two halves of the weapon and caught in a nutcracker-like grip as the two ends of the nunchaku are brought together.
Of course, the te master always has his other weapons available to him: his feet, hands, elbows, and knees. When te was introduced into Japan and became karate, the weapons forms were left out. Gichin Funakoshi, the man who first demonstrated karate in Japan, was primarily interested in developing the physical and mental characters of his students and placed great emphasis on kumite.
Since weapons had no place in his view of karate, they were not taught. But in recent years, interest in the original Okinawan weapons has grown. This is undoubtedly due to the influence of two men, Teruo Hayashi and Bruce Lee. Hayashi studied all of the traditional weapons thoroughly and included them in his system, called Kenshin-ryu. Because of his efforts, many Japanese schools have introduced the old weapons, including the nunchaku, into their curriculum.
Ironically, Hayashi was also responsible for the revival of the weapons on Okinawa, where,under the influence of Japanese style sport karate, many schools no longer devoted time to their study. But the man who brought the nunchaku to world attention was Bruce Lee.
No one who has seen the blazing speed and flawless control with which he wielded the nunchaku in his martial arts movies can doubt the effective power of this weapon. You can copy it freely, but indicate the origin and keep the license.
By using this website, you agree with the storing of cookies in your computer unless you disable them in your Internet browser settings. All games Advanced Search. English Czech. Make fullscreen. Other platforms:. Game info:. Game title:. Budokan: The Martial Spirit. Author released :. Electronic Arts Action, Fighting, Sport. Ray Tohey, Michael Kosaka. Rob Hubbard. Game manual:. Game size:.
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