Game design sweden




















To reflect this, the programme provides training in expression through text, imagery and games, as well as verbal communication. As an artist, you learn to produce art assets for 2D and 3D games, combining theoretical and artistic knowledge with the technical skills specific to the medium.

The programme also trains practical production with other disciplines through several project courses. The programme has a good reputation internationally thanks to the high level of our students' productions. Invited professionals and academics come to the department to share their experience and knowledge during recurring events. This provides you with opportunities to build a network of contacts for the future.

Past students have a track record of winning prizes at the Swedish Game Awards, the largest Nordic competition for independent developers. The Department of Game Design is a member of the Higher Education Video Game Alliance, a gathering of mainly North American higher game development educators where both education, research, and industry questions are on the agenda.

The programme leads to a Bachelor of Arts credits with Game Design as the main field of study. What programme are you currently enrolled in? What made you choose this programme and specialisation? When I was studying in my previous university in my home country, I realised it wasn't what I wanted to do my whole life.

I decided to study the thing I love instead. What made you choose Uppsala University? Uppsala University was the best choice available for me not just for its name, but also because Sweden was a country I wanted to see and live in. What are the best things about your programme? Not just for classes, but also for game jams and game events. Students are overall very enthusiastic and eager to try new things for their games.

Describe how an average day looks for you - Our schedules vary depending on the courses we take. I usually go to school in the morning. After school, I either meet with my group if there is a scheduled meeting, or return home.

I usually draw and play games in the evening. Sometimes I meet with a friend from graphics and draw together. How would you describe the atmosphere in class and on campus? The campus is beautiful, being located next to the park and the seaside, facing the medieval town. There are always people enjoying the view and the nature when the weather is good.

Since the library is public, there are often families and local people around as well, which makes the area more lively. During the classes, all teachers are flexible and they don't stress out students with workload or grades. What do you hope to do after you graduate? What advice do you have for other students interested in applying for the same programme? There are always projects and group works which would wear down a person who doesn't have interest.

The school has students who have background in drawing and others who never drew before. The projects can be difficult to people who are new to drawing.

The Bachelor's Programme in Game Design and Graphics comprises three years of full-time studies where the major subject Game Design is studied in parallel with the minor subject, Expression in Convergent Media, through both theoretical and practical project courses. Further, it qualifies you to continue your studies at the doctoral level, where you can continue to innovate and conduct advanced technological experiments within the areas of computer graphics, physics simulation, network optimization, and gameplay design.

The master's programme is given by the Department of Computer Science and Engineering, Division of Interaction Design, which is located in the middle of Sweden's leading technology hub, Lindholmen Science Park, close to the city center in Gothenburg.

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Find event. Video Page content. Summary About Programme structure and content Who should apply? Autumn Autumn Study pace. Show more Study form. Application open. Application code. The GGC conference serves as an important trial run for this, where the physical exhibiting of games is crucial to selling your product or attracting publishers.

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